Unreal Engine: Chinese Temple

This was a group collaborated project made in Unreal Engine 4. Each member was assigned a different prop for the environment and each member helped edit the scene.
Group Members:
Jonathan Guerrero : Lion Statues, barrels, Circle Rocks, bowls, well, tapestry, plates, and stepping stones. Second  lantern arrangement in the temples courtyard and ceramic pots, roof tiles, gazebo and roof borders
Derek Kim: Chinese lanterns, temple walls, Poles lantern poles and  water fall, lantern strings
Alex Marchesi: Editing (texturing/modeling),Temple interior/exterior, trees, court yard, bridge, village houses, tables, large rocks, background, lighting, and books